Hop on over to Adventure 2600 Reboot for more info and to download the game. Update: Sadly, because of copyright issues, this game is no longer available for download. Published 2:09 PM EDT May 30, 2018 The retro video game trend is gaining extra life. Just as a rebooted Atari began taking preorders Wednesday for a modern version of its classic '70s video game system, Atari's old rival Intellivision started to re-emerge. Both are the latest veteran names to join in on the retro video gaming movement. Nintendo jump-started the trend with the limited release two years ago of its NES Classic, a miniaturized $60 plug-and-play clone of the 1985 system with 30 on-board games including Super Mario Bros. And Donkey Kong. Atari Atari is planning to release its VCS system in spring 2019 but began taking preorders on Wednesday on Indiegogo.com (prices starting at $199). Among the classic games that will be preloaded on the system: Asteroids, Centipede and Missile Command. Company AtGames followed on the success of the sold-out NES Classic last year, releasing Atari 2600 and Sega Genesis “flashback” consoles. What's the attraction with classic games when there's current hyperreal and virtual games to experience? Perhaps their simplicity. Games on the original Intellivision 'were cutting edge, yet fun and simple to play so our entire family could enjoy them together,' Tommy Tallarico, now president of Intellivision Entertainment, said in a statement. 'I find those important elements to generally be lacking from our industry with the current modern gaming consoles.' Originally introduced in 1980 by Mattel, the Intellivision video game system battled it out in the market with the Atari 2600. Some former Intellivision executives have announced they are joining with Tallarico to bring a new system to market. Another possible attraction: Kids who grew up in the 1970s and 1980s loving these games are now adults, with the cash to spend on games they can play with their own children. And movies such as Ready Player One, based on the best-selling novel of that name, fed the nostalgia wave with the story of a virtual contest based on 1980s games and culture. Intellivision did not say what games would be playable or whether they would be modern-day resurrections of classics such as Armor Battle and Utopia on its rebooted system. In an interview with online tech news site VentureBeat, Tallarico said there would be 10 games available at launch, and you can download games onto an SD memory card. The company plans a Facebook Live question-and-answer session Thursday at 3 p.m. Details about the console will be released Oct. 1. Retro gamers have options. Nintendo is again releasing the NES Classic on June 29, with availability expected through the end of the year. Last year, Nintendo released the SNES Classic console ($79.99), with 21 preloaded games including Super Mario World and Super Mario Kart. Follow USA TODAY reporter Mike Snider on Twitter: @MikeSnider. Warren Robinett when he was making Atari Adventure wanted to make it 2 player. He had this crazy idea of connecting two 2600's using a cable that plugs into the 2P joystick port, but it never came to be. So, I have revived that dream - not as an Atari hack, though. Atari Adventure's been ported to C++ and runs on Macs and PCs, but it's now an internet-based, head-to-head version. See the cool (and hilarious). It should be ready by Fall, but if people want to try it earlier I am looking for beta-testers. Find out more at. This looks like a lot of fun. What is the maximum number of players? Could it have original and 'extended' maps? The current game can be 2 or 3 players. As far as extended maps, it's not easy but not impossible. There is no way to use one of the existing Adventure hacks that have extended maps with my game, nor did I create a mechanism to plug in new maps, but the entire C++ source code is available and it would be pretty straight forward to fork it and then extend the maps or even increase the number of players (though you have to find a place for each player's home castle). Once you modified the code and built it you could give it to your friends and play peer-to-peer with them. Ah - a lobby - that is why this isn't being released until Fall. The game is done, but the game setup is non-existent. Beta-testers are going to have to coordinate via email and agree when they are all going to logon and what game they will play. I hope to have a lobby where you can see who wants to play game 2 or game 3, or who wants to play 2-player vs 3-player, and even have accounts so you can look for your friends. Really, that shouldn't take 6 months, but I've never programmed Windows or MAC graphical user interfaces so I'm going to have quite a learning curve. Secretly I hope that someone who does know something about Windows MFC or OSX Cocoa will give me some advice and maybe I can release it sooner.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |